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<title>eavillar's CGPortoflio Gallery</title>
<link>http://eavillar.cgsociety.org/gallery/</link>
<description>eavillar's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>"Rogue Val Enti'Na"</title>
	<link>http://eavillar.cgsociety.org/gallery/619676</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1207924649_small.jpg"><br><br>Hi, I've been away from 3d world and the internet since 4 months ago (moving, familiar news, etc), everything great news and an growing family (Thanks God) I dedicate this work to my niece and little angel Valentina, I will be uploading some works and WIP soon (I hope!).<br />
 Well, about this image... Inspired from the World of Warcraft, Blood Elf Rogue class. Modeled using 3dsmax 9 and render VRay, Post in Photoshop CS. Two weeks using my spare time (like 30 mins. daily =( )]]>
	</description>
	<pubDate>Fri, 11 Apr 2008 14:37:31 +0000</pubDate>
	</item>
	<item>
	<title>Making of "Rogue Val Enti'Na"</title>
	<link>http://eavillar.cgsociety.org/gallery/620925</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1208211057_small.jpg"><br><br>Short video showing some modeling, lighting and color correction scenes during &quot;Rogue Val Enti'Na&quot; creation. Enjoy.]]>
	</description>
	<pubDate>Mon, 14 Apr 2008 22:11:00 +0000</pubDate>
	</item>
	<item>
	<title>Dal ia</title>
	<link>http://eavillar.cgsociety.org/gallery/509854</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1182531412_small.jpg"><br><br>This is my last work, just testing my skills and what i have learned all this time; a year has passed since my fist 'character' post here in this forum and my 'second' attempt to create a human character. <br />
<br />
 I am really happy with the final result, and i must give you all BIG thank, i have learned a LOT from many artist and colleagues in this forum and still learning. I hope you like this work. <br />
[/b]<br />
Thanks.<br />
<br />
]]>
	</description>
	<pubDate>Fri, 22 Jun 2007 16:56:54 +0000</pubDate>
	</item>
	<item>
	<title>Eruanna Valaina</title>
	<link>http://eavillar.cgsociety.org/gallery/453493</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1169266528_small.jpg"><br><br>Eruanna: (Elvish) warrior.<br />
Valaina: (Elvish) divine.<br />
<br />
This character is inspired from Neverwinter Nights tales, Lady Aribeth, Paladin of Tyr and Lord Nasher's right hand (some of you have heard about the game too) I always wondering how she looks like in real life. I have spent one month (not everyday). Enjoy.]]>
	</description>
	<pubDate>Sat, 20 Jan 2007 04:15:34 +0000</pubDate>
	</item>
	<item>
	<title>Master Goblin Engineer</title>
	<link>http://eavillar.cgsociety.org/gallery/498549</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1179759812_small.jpg"><br><br>Hi, this is a personal work i've working on during my spare time, playing and learning VRay engine; actually i am a regular Brazil user, but i must admit VRay have some power and control on shaders and light than Brazil (personal opinion, i don't want start a debate between Brazil and VRay users). Well, this character come from World of Warcraft universe, a goblin engineer; base mesh create using 3dsmax, model and sculpt using ZBrush 2, render VRay and post using Photoshop CS2. <br />
<br />
Enjoy and thanks for viewing.<br />
<br />
<img src="http://www.eavillar.com/evolution2.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 21 May 2007 15:03:40 +0000</pubDate>
	</item>
	<item>
	<title>ZBrush 3 - 45 mins.</title>
	<link>http://eavillar.cgsociety.org/gallery/499891</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1180028268_small.jpg"><br><br>Just testing the new ZBrush 3, this work took like 45 mins starting from a polyspere; the new matcap help a lot to show details more clearly than the default shade from ZBrush 2. ]]>
	</description>
	<pubDate>Thu, 24 May 2007 17:37:50 +0000</pubDate>
	</item>
	<item>
	<title>Today was a Boring Sunday - Hoy fue un Domingo Aburrido (09/04/06)</title>
	<link>http://eavillar.cgsociety.org/gallery/344746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1144805134_small.jpg"><br><br>Well, today was a really really boring day, so, i was just drawing some spheres and an few nurbs on my 3d program and TADA! here is the final work.<br />
This image took me like 1 hour, so please don't ask me what i have done the others 9 hours. Comments and hard critics are very welcome...]]>
	</description>
	<pubDate>Wed, 12 Apr 2006 01:25:37 +0000</pubDate>
	</item>
	<item>
	<title>C.T.F.</title>
	<link>http://eavillar.cgsociety.org/gallery/477796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1174685318_small.jpg"><br><br>&quot;... I must reach my goal... <br />
killing all those who oppose me...<br />
i should... NO!... I MUST! ...<br />
is my dutty...&quot;<br />
<br />
<br />
Here is my last work,  you will find some changes from the original concept to this one. I have changed the sword and adding some more details in accessories, shotgun, etc. The original size to this work 4000x1600 px,  <a href="http://www.eavillar.com/renderfinalbrazilpcomposicionfinal.jpg" target="_blank">http://www.eavillar.com/renderfinal...sicionfinal.jpg</a> a big challenge for my home computer; took 21hrs 32 mins the final render. Post work in Photoshop CS2 and Adobe Aftereffects 6.5. Some tattoo, logos and some details on texture made using Macromedia Freehand and some reference from the web.<br />
]]>
	</description>
	<pubDate>Fri, 23 Mar 2007 21:28:41 +0000</pubDate>
	</item>
	<item>
	<title>"Fade to Black"</title>
	<link>http://eavillar.cgsociety.org/gallery/523936</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1185816361_small.jpg"><br><br>Hi, this is my last personal project. This time my goal is the drama than realism and give a history behind the image, inspired from crusades wars. About the work, well, i used 3dsmax to model the character, some spears and flags; the beard and hair using Shag Hair, render in Brazil R/S and final composition using Photoshop CS2, sky and crowd were painted m. <br />
<br />
Hope you like it.<br />
<br />
-Emilio Villar]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 17:26:15 +0000</pubDate>
	</item>
	<item>
	<title>Shoma Marine Soldier</title>
	<link>http://eavillar.cgsociety.org/gallery/343388</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/87170/87170_1144557464_small.jpg"><br><br>Old work, when i was learning model, texture and render. Not so proud of this girl. ]]>
	</description>
	<pubDate>Sun, 09 Apr 2006 04:37:46 +0000</pubDate>
	</item>
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