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Emilio Villar
eavillar



Location:
Caracas, Venezuela

Language(s):
English, Spanish

Member Since:
June 2004

Last Updated:
2 May 2008

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Master Goblin Engineer
3ds max, Photoshop, VRay, ZBrush
May 2007


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Hi, this is a personal work i've working on during my spare time, playing and learning VRay engine; actually i am a regular Brazil user, but i must admit VRay have some power and control on shaders and light than Brazil (personal opinion, i don't want start a debate between Brazil and VRay users). Well, this character come from World of Warcraft universe, a goblin engineer; base mesh create using 3dsmax, model and sculpt using ZBrush 2, render VRay and post using Photoshop CS2.

Enjoy and thanks for viewing.

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