Emilio Villar eavillar Location: Caracas, Venezuela Language(s):
English, Spanish Member Since: June 2004 Last Updated: 27 October 2008 Portfolio Views: 116221 Chosen as Favorite: 64
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Master Goblin Engineer 3ds max, Photoshop, VRay, ZBrush May 2007
Hi, this is a personal work i've working on during my spare time, playing and learning VRay engine; actually i am a regular Brazil user, but i must admit VRay have some power and control on shaders and light than Brazil (personal opinion, i don't want start a debate between Brazil and VRay users). Well, this character come from World of Warcraft universe, a goblin engineer; base mesh create using 3dsmax, model and sculpt using ZBrush 2, render VRay and post using Photoshop CS2.